It’s not a big deal, but something to be aware of. The problem is when you miss and catch the segment of screen above it, as it treats the right click as an order. The easiest way for panning around the screen is to right click on the status bar, and that’s just fine. On the plus side it is very easy to use, and is certainly intuitive, but looking around can sometimes be annoying. On the downside, I found the interface can take some getting used to. I think all the tactical bases are covered. Artillery can damage fortifications, and will also use shell, roundshot and canister depending on the circumstances. Infantry can split off skirmishers and reabsorb them, as well as deploy into line column, and mixed order. Cavalry are well represented, are capable of screening your forces, and are a real threat to infantry who are not in square, particularly when they are supported with horse artillery. I think NorbSoftDev did a good job of capturing the spirit of Napoleonic warfare. This picture also shows the effect of pressing the status button, which gives all the relevant information – ammo, strength, morale, fatigue, etc. (Troops in buildings are represented by a flag, the puffs of smoke from the walls show that they are still fighting). I still need to keep up the pressure on the farmhouse to force their defenders out. The Dutch have had enough and are falling back.
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